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Destiny patrol beacons
Destiny patrol beacons









destiny patrol beacons

The other big Patrol note here is that the main drawing point for the mode is getting some work. We’ll see if that changes as we get closer to The Taken King. I think we’re starting to see developers start to leave the past-generation behind, but Destiny has been reluctant to so far. And if we’re going to be honest here, I actually think they very easily could – if they didn’t have to worry about the Xbox 360/PS3 still. Could they go in and open up the mission instances for Patrol to add in a few new secrets/bosses. That’s been a part of MMO/Open World style games for ages – Borderlands had Crawmerax years ago, and Destiny I’ve always said is “Serious Borderlands.” This is my only major sticking point with the new content – can these changes be added in to the older areas. In the update they even talk about adding in Patrol bosses that have to be triggered to fight. Hopefully that means we’re seeing some of the mindset that produced the Vault of Glass – with alternate paths and hopefully hidden treasures abound. With the Dreadnaught, they’re saying a major pillar of the development is adding in extra secrets to explore. As it stands right now, there’s no incentive to explore – any longtime player already knows spawn rooms, random chest spawns, and beacon mission objectives like the back of our hands. I say as much as possible because one of the areas that the development team has been looking at is the actual layout of the patrol zones. I think it’s a safe bet though that they’ll be applied to the other locations as well, at least as much as possible. All that we know 100% for sure now is that these changes are coming with the new Hive Dreadnaught location. In last week’s Weekly Update, Bungie shared a few more details about how Patrol mode will be finally getting a bit of an update with The Taken King.











Destiny patrol beacons